Economy

Where the money goes

Everything below is enforced by contracts on-chain. The live numbers come straight from the chain.

27,516
coin per crate now (0.0055 ETH)
25,000
coin: the crate floor
0.064
ETH in the Backing Reserve
3,443,519
coin in the prize pool (+0.038 ETH)
55,032
coin to ignite a cat
87,614
coin for the next cat in the pool

The Split

50% locked
30% prizes
20% team

Every fee in the game, whether it's for crates, ignition or anything added later, goes through one contract that splits it the same way every time. The percentages are constants in the code, so no admin and no timelock vote can change them.

Paid in coin: the locked half is burned. Paid in ETH: the locked half goes into the Backing Reserve. Either way, 30% goes to the prize pool and 20% to the team.

The coin

The community launches the coin on Pons. The project never buys it. Every coin-rail fee burns some of it, and ETH-rail fees build the reserve that stands behind it.

On this testnet the coin is a stand-in anyone can mint for free (see Play).

The Backing Reserve

The reserve holds ETH and knows how much of it there is per coin in circulation. It keeps a standing bid for the coin at 80% of that backing. If the market price falls below the bid, anyone can trigger the reserve to buy coin and burn it (how much it can spend per week is capped). There is no function to withdraw from it, so the ETH that goes in stays in.

Crate prices

Crates are priced by demand. The price climbs when more crates sell than the weekly target and eases back when fewer do. Under that sits a hard floor worth about $5 in ETH, converted to coin at the market's time-averaged price, so a quiet week can't send crates spiralling toward zero.

436 crates sold so far · 241 refractors left to find this epoch.

Ignition

Lighting a saber on your cat costs a fee counted in crates (currently two crates' worth), so it moves with the game. When a cat is sold or transferred, its saber goes out and the new owner pays to relight it. That fee works as the game's royalty, and it applies wherever the cat is sold.

The cat market pool

The pool started with 500 cats and no coin. Each cat bought from it costs a little more than the last (1.5% per step), from a floor of three crates. Picking a specific cat costs 25% extra. When you sell a cat back, the pool pays out of what it took in at that price level, so it pays for itself and nothing is withdrawn. Its 2.5% fee, and the whole 25% extra for picking, goes through The Split.

496 cats in the pool now · next cat 87,614 coin · pool pays 82,057 coin for a cat.

The prize pool

30% of every fee lands here. At the end of a season, each ignited cat's share is its points divided by all points scored, and the payout goes into the cat's own wallet. Prizes nobody claims roll into the next season. Points come only from on-chain contests, and those are being designed now.

Who can change what

Settings like the crate target or the ignition fee in crates can only change through a timelock. On mainnet every change is public for 48 hours before it takes effect. The Split's percentages can't be changed by anyone.

This testnet runs the timelock with no delay so we can rehearse quickly.